Cost per play – how to set

Cost per play - how to set

Cost Per Play - How To Set

Kiwikrane cranes utilise four different control methods (Knob, LCM, Digital & Smart Claw).

However, currently the Knob and LCM control methods represent the vast majority of machines. There are only a few digital machines in the fleet (the majority run by Kiwikrane Head Office). Smart Claw is the new system from our crane manufacturers. This will be the control method on all new cranes going forward.

2 Knob Machines:
Use pin 7 on bank 2 the same way as you set frequency but instead of using 9 you will look at the value of numbers 3,4,5,6.


INTERNAL MENU # $1 PER PLAY $2 PER PLAY WHAT DO THESE NUMBERS MEAN?
03 1 2 How many $1 units go in the left hand mechanism to give a credit pulse. The 1 is a $1 coin or enough coins to add to $1, and the 2 is a $2 coin or enough coins to add to $2.
04 1 1 Number of games that one credit pulse on the left hand side gives. Once the value in 03 is reached it will give 1 play.
05 5 5 How many $1 units go in the right hand mechanism to give a credit pulse. The 5 is a $5 note. Unlike coins, the minimum note you can put in is a $5 so we start at 5.
06 6 3 Number of games that one credit pulse on the right hand side gives. Once $5 is put in it will either give 6 or 3 turns. Every $5 worth of notes gives the player a bonus of $1 worth of free games for using a note.


LCM Machines:

This is a sub-menu under number 2 machine settings.

FOR $2 PER PLAY COIN PLAY TK
Insert 1 (coin mech) 2 1 0
Insert 2 (note reader) 5 3 0
FOR $1 PER PLAY COIN PLAY TK
Insert 1 (coin mech) 1 1 0
Insert 2 (note reader) 5 6 0